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The skills of the two tanks are roughly the same, but the effect depends on the difference between blood and defense.
-Fighter: A tank whose skill set is based on "blood", and who can recover N% of blood within S seconds.
-Fighter: A tank whose skill set is based on "defense" will directly receive a shield of N%.
The higher the attack the more healing, the more healing will come with the general attack, the healing will storm.
-Druid: some of the healing skills need to be guided, is a continuous blood return.
-The shaman: some of the healing skills need to chant, instantaneous blood return ability is superior.
Most people will push the warrior + shaman, but in fact the milk and Tan cooperation, timing is very important, so this is the key.
Output: I only list output skill sets and characteristics.
-Assassin: poison flow (Dot), skill flow (blast), the only melee output
-Warlock: Seal (Dot), frog (summoning); skills are more flexible, stable output, hanging guarantee (dragon flame art)
-Hunter: Eagle flow (summoning), focus on the flow, can output can be assisted, is a steady record of steady output
-Mage: three rushes (stable output), fire rushes scorch (blast), hang-up guarantee (blizzard)
Assassins and warlocks skills more flexible, and Dot output is the benefit of people die can still output for a while, in some levels can be extreme push off.
Skills
After a certain revision, the skills are for the grid, there is no resource allocation problem.