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The main goal of the game is to defeat the opponent's hero by reducing his life to 0 (or by making his opponent run out of cards to defeat him). This is done by playing cards in the field. Cards are divided into three types: Warrior (Plant/Zombie), Pattern and Environment.
Warriors are cards that stay on the field until they are destroyed. They all have three stats: strength, health and cost. In addition, some have traits and/or abilities that cannot be ignored and make each one distinct. Players must know how to use their strengths against tougher opponents.
In battle! stage, each attack. A fighter's power is the damage they can do to their enemies, while their health is the damage they can take before they are destroyed. If there are no opponent cards in the same route, the opposing hero takes damage.
Tricks are cards that directly affect the game by destroying or healing fighters or heroes, creating or destroying fighters, adding or removing power or life, etc. If on the zombie side, the game can only be played in the third phase of the turn. If on the plant side, they can be played during their phase. The only property associated with them is their cost
Super features are a powerful type of cards, one of which is given at the beginning of each game, and usually you can only gain more by getting super blocks. Each hero has four superpowers: three normal powers based on the hero's two classes, and a signature superpower, which is an exceptionally powerful move exclusive to the hero.
Each hero has a certain amount of life as well as a super-cube meter. When the hero takes damage, the Super Block will randomly fill up the squares in a shield made up of squares. When the Super Block Charger is full, the hero will block the attack and gain a Super Power that can be deployed immediately for free or saved for later use. Each hero can block up to 3 attacks per match. Each time the hero blocks, one of the shield icons below the meter disappears and the shield containing the super block is downgraded. When the hero uses up all three superblocks, that shield is broken and the hero can never superblock again until the end of the game.
In the game, each turn has four phases.
The first phase is the "zombie game" phase, in which the zombie hero can only play as a zombie fighter.
The second stage is the Plant Play stage, in which the plant hero can play Plant Warrior, Plant Trick and Plant Environment.
The third stage is the "Zombie Tricks" stage, where Zombie Heroes can only play Zombie Tricks and Zombie Environments, unless they use the "Zombie Tricks" phrase to play as Zombie Fighters.
The fourth and final stage is Combat! In this stage, each fighter on the battlefield fights from left to right, so the leftmost lane attacker appears first and the rightmost lane attacker appears last to attack.
Note that in each lane, the zombie fighter attacks first. Although in most cases this does not play any role, in situations where both heroes will be defeated in the same lane, the zombie will always win.
At the beginning of each turn, the given number of Suns/Brains is increased by 1, thus allowing more powerful cards to be used later in the game, so players must not only rely on them, otherwise there is nothing to play for on the first turn. Each set requires 40 cards shared between tricks and plants/zombies. In addition, each hero has four unchangeable superpowers and will not count towards the limit. Each card can have up to four copies, divided into Basic, Advanced, Galactic, Giant or Triad, followed by Rarity. Each course has five basic cards, and whenever you unlock that course, you get four copies. Premium and other non-basic cards can be obtained primarily through card packs in the store, but also by losing multiple battles in a row (three to five; only once if not already accepted) to obtain free Premium cards, whose rarity dictates the opportunity to obtain them through packs.