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The game has three modes: journey, limit, and training/arena.
Journey: is the plot as the background of the pass mode, the player can also see a plot at the beginning. This is also the game a place of intention, the battle scenes are very intense and feel.
Extreme: you have to pass the journey to unlock, (but I'm lazy ...) I guess it should be similar to the extreme challenge gameplay, which will be left to your own exploration.
Training / arena: training combat skills have been with other players fighting mode.
Journey mode begins with the player playing as a hunched over old man, then will be taken by a soldier to train, after which they will fight a group of kobolds, and then encounter a group of Force warriors after the fight. The ending is naturally slaughtered. The music stops and your heartbeat is... But it's not a sad thing, you learn in death and you become a necromancer. The music comes to mind again, and so does your heartbeat, and once again it beats...
You can start the journey now. As an RPG game, this some have RPG have equipment, skills, and attribute system, players can pass, get more advanced equipment, upgrade their skills attributes, and thus become a powerful necromancer.