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Each level has a unique soundtrack. Although players do not need to complete a level to unlock the next one, the difficulty of each level increases accordingly. The game also features a level editor, map packs, user-defined levels, hidden gold, user gold, secret rooms, and a wide variety of mission icons and game modes.
The ultimate goal of the game is to reach the finish line and complete the level; however, if the player runs into an obstacle they will have to start from the beginning
During the game, players can collect gold coins scattered in hidden or challenging areas of the main level to unlock additional levels, achievements, and more character icons to make the game more user-friendly. Changes to the character's appearance will affect user-defined levels and also unlock individual achievements. A progress bar at the top of the screen is used to show the player's progress through the level. Players can adjust or remove the progress bar as they wish. The color of some items in the game changes according to the color of the character icons, and even some background colors change according to the character. Levels start with obstacles arranged in an obvious way, but as the difficulty increases, some organs are scattered among decorations, lights, rotations and even hidden obstacles. This is not an expected feature of the game; as the game is updated, more levels and cubes are added, and new levels are integrated with the newly added elements to increase the difficulty.